How to Build ClickHouse on Linux
You can install pre-built ClickHouse as described in Quick Start.
ClickHouse can be build on the following platforms:
- x86_64
- AArch64
- PowerPC 64 LE (experimental)
- s390/x (experimental)
- RISC-V 64 (experimental)
Assumptions
The following tutorial is based on Ubuntu Linux but it should also work on any other Linux distribution with appropriate changes. The minimum recommended Ubuntu version for development is 24.04 LTS.
The tutorial assumes that you have the ClickHouse repository and all submodules locally checked out.
Install Prerequisites
ClickHouse uses CMake and Ninja for building.
You can optionally install ccache to let the build reuse already compiled object files.
sudo apt-get update
sudo apt-get install git cmake ccache python3 ninja-build nasm yasm gawk lsb-release wget software-properties-common gnupg
Install the Clang compiler
To install Clang on Ubuntu/Debian, use LLVM's automatic installation script from here.
sudo bash -c "$(wget -O - https://apt.llvm.org/llvm.sh)"
For other Linux distributions, check if you can install any of LLVM's prebuild packages.
As of January 2025, Clang 18 or higher is required. GCC or other compilers are not supported.
Install the Rust compiler (optional)
Rust is an optional dependency of ClickHouse. If Rust is not installed, some features of ClickHouse will be omitted from compilation.
First, follow the steps in the official Rust documentation to install rustup
.
As with C++ dependencies, ClickHouse uses vendoring to control exactly what's installed and avoid depending on third party services (like the crates.io
registry).
Although in release mode any rust modern rustup toolchain version should work with these dependencies, if you plan to enable sanitizers you must use a version that matches the exact same std
as the one used in CI (for which we vendor the crates):
rustup toolchain install nightly-2024-12-01
rustup default nightly-2024-12-01
rustup component add rust-src
Build ClickHouse
We recommend to create a separate directory build
inside ClickHouse
which contains all build artifacts:
mkdir build
cd build
You can have several different directories (e.g. build_release
, build_debug
, etc.) for different build types.
Optional: If you have multiple compiler versions installed, you can optionally specify the exact compiler to use.
export CC=clang-19
export CXX=clang++-19
For development purposes, debug builds are recommended.
Compared to release builds, they have a lower compiler optimization level (-O
) which provides a better debugging experience.
Also, internal exceptions of type LOGICAL_ERROR
crash immediately instead of failing gracefully.
cmake -D CMAKE_BUILD_TYPE=Debug ..
Run ninja to build:
ninja clickhouse-server clickhouse-client
If you like to build all the binaries (utilities and tests), run ninja without parameters:
ninja
You can control the number of parallel build jobs using parameter -j
:
ninja -j 1 clickhouse-server clickhouse-client
CMake provides shortcuts for above commands:
cmake -S . -B build # configure build, run from repository top-level directory
cmake --build build # compile
Running the ClickHouse Executable
After the build completed successfully, you find the executable in ClickHouse/<build_dir>/programs/
:
The ClickHouse server tries to find a configuration file config.xml
in the current directory.
You can alternative specify a configuration file on the command-line via -C
.
To connect to the ClickHouse server with clickhouse-client
, open another terminal, navigate to ClickHouse/build/programs/
and run ./clickhouse client
.
If you get Connection refused
message on macOS or FreeBSD, try specifying host address 127.0.0.1:
clickhouse client --host 127.0.0.1
Advanced Options
Minimal Build
If you don't need functionality provided by third-party libraries, you can speed the build further up:
cmake -DENABLE_LIBRARIES=OFF
In case of problems, you are on your own ...
Rust requires an internet connection. To disable Rust support:
cmake -DENABLE_RUST=OFF
Running the ClickHouse Executable
You can replace the production version of ClickHouse binary installed in your system with the compiled ClickHouse binary. To do that, install ClickHouse on your machine following the instructions from the official website. Next, run:
sudo service clickhouse-server stop
sudo cp ClickHouse/build/programs/clickhouse /usr/bin/
sudo service clickhouse-server start
Note that clickhouse-client
, clickhouse-server
and others are symlinks to the commonly shared clickhouse
binary.
You can also run your custom-built ClickHouse binary with the config file from the ClickHouse package installed on your system:
sudo service clickhouse-server stop
sudo -u clickhouse ClickHouse/build/programs/clickhouse server --config-file /etc/clickhouse-server/config.xml
Building on Any Linux
Install prerequisites on OpenSUSE Tumbleweed:
sudo zypper install git cmake ninja clang-c++ python lld nasm yasm gawk
git clone --recursive https://github.com/ClickHouse/ClickHouse.git
mkdir build
cmake -S . -B build
cmake --build build
Install prerequisites on Fedora Rawhide:
sudo yum update
sudo yum --nogpg install git cmake make clang python3 ccache lld nasm yasm gawk
git clone --recursive https://github.com/ClickHouse/ClickHouse.git
mkdir build
cmake -S . -B build
cmake --build build
Building in docker
We use the docker image clickhouse/binary-builder
for builds in CI.
It contains everything necessary to build the binary and packages.
There is a script docker/packager/packager
to ease the image usage:
# define a directory for the output artifacts
output_dir="build_results"
# a simplest build
./docker/packager/packager --package-type=binary --output-dir "$output_dir"
# build debian packages
./docker/packager/packager --package-type=deb --output-dir "$output_dir"
# by default, debian packages use thin LTO, so we can override it to speed up the build
CMAKE_FLAGS='-DENABLE_THINLTO=' ./docker/packager/packager --package-type=deb --output-dir "./$(git rev-parse --show-cdup)/build_results"